Good morning! To follow-up on this, we have updated the documentation pertaining to GetVehicleInput and associated pages.
We expect these updates make clear that GetVehicleInput and GetVehicleInputBath are only applicable to vehicles whose controllers are set to AnvelAPIVehicleController (i.e., under API control). Vehicles with unset or non-AnvelAPIVehicleControllers will produce vacns exceptions, such as the VehicleAPIControllerNotSet you received when the controller was set to Human Controller.
Please let us know if you have additional questions or concerns.
ANVEL is available in 3 editions: Academic, Commercial, and Government. At this time, the main difference between the versions is the licensing terms. There may also be variations in the included assets, environments, and sensors. You can see the list of inclusions on these wiki pages:
Different types of surfaces (e.g., sand vs. asphalt) affect how a vehicle performs while interacting with the terrain. You can change the surface in the environment file or you can change it within ANVEL using Terrain Editing mode.
@anvel_administrator Those parameters are the same that I had in ANVEL 1.0 where the vehicle works satisfactorily. In order to work in ANVEL 2.0, I have set wheel's parameters to the same value than Coroware Explorer (i.e. stiffness, friction, fds, damping, spring). Thank you.
Sorry about the ambiguous message, but if you see that message it means that the plugin loaded successfully. I'll forward your comment along to the developers that we should add a confirmation message to the log.
Unfortunately ANVEL does not have a graphical vehicle creation tool, so no matter what there will be a certain amount of manual XML definition refinement. The Creating a New Vehicle page in the documentation will take you through this process, complete with some annotated vehicle definition examples.
Alternatively, you could modify the Coroware Explorer or similar vehicle to suit your needs. The ANVEL API could be used to manipulate the suspension parameters on the ODE Wheels dynamically.